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So, we know that our players have these basic motives: inspiration, escape, competition in social connections, self-improvement and creativity. These things that bring us together as gamers, creating worlds and creating characters, and storytelling are really important to realizing some of those motifs. Wilson explained that single player games are part of Electronic Arts’ strategy to meet the expectations and motivations of players and actually help expand the publisher network and the time players spend online and playing EA games. During Electronic Arts’ quarterly financial conference for analysts and investors, CEO Andrew Wilson and Chief Financial Officer Chris Su talked about single-player games.
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