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Rivals of aether wrastor guide
Rivals of aether wrastor guide





rivals of aether wrastor guide

If there is something I can do when I get hit by this move please let me know. This leads into a smaller issue with the move. Why does a character with great pressure abilities has something that beats every projectile? This is how it beats every projectile in the game. Kragg can't pull his fast enough to do anything so I don't know what would happen if these two collide. Orcane uses puddle? rejected, puddle disappears, Orcane takes damage. Zetter's fireball? rejected, Zetter takes damage. It beats every projectile in the game! No matter what projectile is thrown at Wrastor, he can not only cancel theirs buthe can also hit them. What I hate on this move is its priority. I realize it doesn't do tons of damage not making it really OP. The character overall isn't cheap at all, he's very balanced. I might put this in another discussion to get more replies but i'll try it here first. In the end, he's definitely not the best but he's also not bad. It's true he has no ground-smash attacks, but he does have extra attacks that launches the enemy in the air, opening them for more combos and racking up the damage, eventually leading up to a CLAP. While I agree about what Terotrous said, I'd have to say otherwise. Homie has 4 jumps, a Side-B that increases movement speed when inside the line and he also has a Up-B to keep himself up if he EVER falls down.

rivals of aether wrastor guide

Maypul requires you to be leveled with the ground or have seeds on the enemy.įorsburn is pretty normal. Kragg has a giant pillar that can be broken down and he is super slow. Orcane needs a puddle and/or needs to be leveled with the ground. He's a bloody bird.Īnother good thing about him is that he has the best recovery of every character in this game. I guess it makes sense when you look at his character. His land-attacks are not that good so he has to be in the air. About his bad part, it would probably be the fact that you have to do constant damage and keep the enemy in the air. some logic mistakes/facts not being gotten straight are inboundĪs a Wrastor main, I'd say his best way to do damage is racking up the damage using air-combos and then trying to finish them using your claps (Side Smash and Up Smash). His only problem IMO is his low survivability, being the lightest in the game, and his low damage output unless you can combo the other character.Īnd I dunno whether this schmuck I write actually is coherent, as I only got outta bed 15 minutes ago, so yea. Most of his Aerials having disjointed hitboxes quite big too His UpTilt also being probably the best tilt for killing, with you being able to kill at 50% on Air Armada's highest platform. His aerial smashes + godlike recovery, reminiscent of a buffed-up MK, allowing him to go really deep for edgeguards and still survive His SideB speed buff while in-stream allowing him to juggle via bair, essentially acting like a wall of pain, with Fair sort of working too His UAir chaining into basically every other aerial+UpB, sorta acting like a ken combo that can kill off the top with a sweetspot UpB at ridiculously low percents such as 60% With his SideB, unless parried, basically acting like a jab reset (even while airbourne), with you being able to follow up with almost any move Wrastor IMHO is like the RoA equivalent of Shiek, with him having probably the best combo potential in the game It seems weird to me a fast combo champ would have this tool. It seems like the best projectile in the game next to the spammable fireball (you know who ) ). It goes through every projectile and has seemingly unlimited range. The only real problem I have with the character is his projectile. He slowly jumps back to the stage making him wide open to some characters. I've been able to KO every Wrastor before they've gotten to 100% and his recovery might seem good because of his jumps but returning to the stage lacks creativity. Yes, his combo game is amazing and he is soooooo annoying to play but far from OP. He hasn't seemed OP when I've versed him. I've read some posts saying Wrastor is OP because of his combo game. Maybe I should use the strong attack button? Anyways, my point is is that I can't talk about the Pros and Cons of this character, like I have with the others, because I personally don't really know much about him. I'm sure if I actually tried maybe it wouldn't be too hard. I did one attempt in training and I thought the strong attacks in the air are hard to pull off at first, discouraging me to use the character. Wrastor is the only character I haven't tried to play.







Rivals of aether wrastor guide